Levels are important to players because certain virtual golf equipment may be purchased by players only when they reach a certain level, with the equipment available to higher level players generally being of higher quality e. Golf Courses developed for play at WGT Golf includeeditSource 1Stroke play full 1. Closest to the hole challenges 9 holes, or in some cases two different sets of 9 holes each Celtic Manor Resort Twenty Ten Course. Edgewood, Lake Tahoe, Nevada. Harbour Town. Pebble Beach. Pinehurst No. 8. Wolf Creek, Mesquite, Nevada. The Olympic Club Lake Course1. Challenge at Manele, Lanai City, HILanai Experience Koele, HIValhalla Golf Club, Louisville, Kentucky. Closest to the hole challenges can also be played on each of the courses that are available for full stroke play. Future CourseseditIn line with its USGA tie in, WGT Media has published a preview of the new courses that will be launched on the site in conjunction with the upcoming locations for the U. S. Open Shinnecock Hills 2. Winged Foot 2. 02. In WGTs tie in with the R A for The Open Championship, it may release further courses in the rota in future years, but so far no long range commitment between WGT Media and the R A has been announced. Criticism and CheatingeditSome criticism by its attentive users, has always taken place at WGT along the years. The main concern raised being the jumpy meter, in what the so called meter used to decide the right moment to click mouse click, in order to give the desired direction to the shot, is often disturbingly jumpy as non fluid resulting in a considerable disruption of the gaming experience just where it matters the most. A large number of players even speculate it is made by WGT itself to push users buy better equipment which slows the meter down. Another concern has been sandbagging, which consists in deliberately manipulating the average score in order to disguise a players true skill, so that the player can win more tournaments and redeemable credits playing against less skilled players. Finally quitting, especially during the first years has been a valid concern for genuine players too often facing quits by others during rounds it typically occurs when a player hits a few bad shots and decides to abandon the game so not to have his average affected this is the contrary of sandbagging. Players demanded vehemently to have the players quitting assigned a bad score. Instead the issue was solved introducing a reputation indicator alerting players on the percentage of finished games of each player before the game is started.